AI for Games, 3e

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Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; PART I: AI and Games; CHAPTER 1: INTRODUCTION; 1.1 What Is AI?; 1.1.1 Academic AI; 1.1.2 Game AI; 1.2 Model of Game AI; 1.2.1 Movement; 1.2.2 Decision Making; 1.2.3 Strategy; 1.2.4 Infrastructure; 1.2.5 Agent-Based AI; 1.2.6 In the Book; 1.3 Algorithms and Data Structures; 1.3.1 Algorithms; 1.3.2 Representations; 1.3.3 Implementation; 1.4 Layout of the Book; CHAPTER 2: GAME AI; 2.1 The Complexity Fallacy; 2.1.1 When Simple Things Look Good; 2.1.2 When Complex Things Look Bad; 2.1.3 The Perception Window

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