Book guide and evaluation
Unity 2017 Game AI Programming: Leverage the power of Artificial Intelligence to program smart entities for your games
Aversa, Davide;Barrera, Raymundo
English
Unordered
Artificial Intelligence (AI)
4.7 / 5
0 reviews
2018
Published
247
pages
425
views
Cover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: The Basics of AI in Games; Creating the illusion of life; Neural Networks; Leveling up your game with AI; Using AI in Unity; Defining the agent; Finite State Machines; See
Before you read
What will you get from this book?
Cover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: The Basics of AI in Games; Creating the illusion of life; Neural Networks; Leveling up your game with AI; Using AI in Unity; Defining the agent; Finite State Machines; Seeing the world through our agent's eyes; Path following and steering; Dijkstra's algorithm; Using A* Pathfinding; IDA* Pathfinding; Using Navigation Mesh; Flocking and crowd dynamics; Behavior trees; Thinking with fuzzy logic; Summary; Chapter 2: Finite State Machines and You; Finding uses for FSMs.;Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book will not only uncover the newly released features in Unity 2017 but also teach you how to implement it in your game. Moreover, you will be working with ...
Ask this book
Your question is answered in the context of this title and author. Each answer uses 2 points.
Sign in to ask the book assistant.
Reader reviews
0 reviews, 4.7 average out of 5
No reviews yet
If you have read this book, help the next reader with your experience.
Write a review
Sign in to publish a review.
Reader questions and answers
Ask a focused question and learn from the community.
Sign in to ask or answer a question.
No questions yet
Be the first to ask a clear, useful question.