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Cover of Unity 2017 Game AI Programming: Leverage the power of Artificial Intelligence to program smart entities for your games
English Unordered Artificial Intelligence (AI)

Unity 2017 Game AI Programming: Leverage the power of Artificial Intelligence to program smart entities for your games

Aversa, Davide;Barrera, Raymundo

Barrera, Raymundo

4.7 / 5

0 reviews

2018

Published

247

pages

405

views

Cover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: The Basics of AI in Games; Creating the illusion of life; Neural Networks; Leveling up your game with AI; Using AI in Unity; Defining the agent; Finite State Machines; See

About this book

Cover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: The Basics of AI in Games; Creating the illusion of life; Neural Networks; Leveling up your game with AI; Using AI in Unity; Defining the agent; Finite State Machines; Seeing the world through our agent's eyes; Path following and steering; Dijkstra's algorithm; Using A* Pathfinding; IDA* Pathfinding; Using Navigation Mesh; Flocking and crowd dynamics; Behavior trees; Thinking with fuzzy logic; Summary; Chapter 2: Finite State Machines and You; Finding uses for FSMs.;Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book will not only uncover the newly released features in Unity 2017 but also teach you how to implement it in your game. Moreover, you will be working with ...

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