Data Structures for Game Programmers (Premier Press Game Development)

4.0

Reviews from our users

You Can Ask your questions from this book's AI after Login
Each download or ask from book AI costs 2 points. To earn more free points, please visit the Points Guide Page and complete some valuable actions.

Introduction to "Data Structures for Game Programmers"

Welcome to "Data Structures for Game Programmers," a comprehensive guide that dives deep into the heart of game development by exploring the essential data structures every game programmer needs to master. Written with both aspiring and experienced game developers in mind, this book provides a unique combination of theoretical insights and practical examples to bridge the gap between academic concepts and real-world programming challenges.

Through the lens of game development, this book covers core data structures, algorithms, and design principles to give programmers the tools they need to develop powerful and engaging games. Whether you're working on a small indie project or aspiring to join major AAA studios, the knowledge and skills from this book will provide a strong foundation for your career in the ever-evolving field of game development.


Detailed Summary of the Book

This book is a deep dive into the structures and techniques that make games function seamlessly behind the scenes.

At its core, "Data Structures for Game Programmers" focuses on teaching the essential structures used in game development, such as arrays, linked lists, trees, graphs, and more. Leveraging real-world scenarios and case studies, the book illustrates how these elements are applied in games to develop features like efficient resource management, AI pathfinding, collision detection, and game world representation.

The content walks you through the basics of each data structure, explaining both their advantages and potential pitfalls. Once the fundamentals are understood, the book expands into practical applications for these structures within game development. You'll learn the significance of maintaining balance between performance and memory usage, optimizing algorithms for rendering environments, and designing scalable solutions for increasingly complex game mechanics.

Additionally, this book is packed with code snippets written in C++ to ensure you can see the implementation of each concept in a hands-on way. By the time you finish reading, you'll have a greater appreciation of how critical data structures are to the performance, scalability, and functionality of games, from simple puzzles to vast open-world adventures.


Key Takeaways

Here are some of the key lessons you'll learn by reading this book:
  • Understand the fundamental data structures, such as stacks, queues, lists, trees, and graphs, in the context of game programming.
  • Master efficient algorithms for pathfinding, searching, and sorting within gaming environments.
  • Gain insight into algorithms for powerful AI systems, optimizing enemy behaviors, and creating intelligent NPCs.
  • Learn techniques for designing scalable systems that can handle complex game mechanics and large worlds.
  • Discover how to balance memory and processor usage without compromising gameplay experience.
  • Develop real-world coding skills using C++ to implement data structures and algorithms tailored for game environments.

Famous Quotes from the Book

Here are some notable excerpts that capture the essence of this book:

"At the heart of every game lies an intricate dance between logic and art, and it is the programmer's role to strike this delicate balance."

Ron Penton

"A well-designed data structure can turn a good game into a great one by enhancing performance and ensuring a seamless experience for players."

Ron Penton

Why This Book Matters

"Data Structures for Game Programmers" is more than just a textbook — it’s a guide to achieving mastery in game development. Here's why this book stands out:

Game development is a field that demands creativity and technical expertise. Success isn't just about making a game visually appealing; it’s about ensuring the game functions smoothly under the hood. The data structures and algorithms chosen can make or break a game’s performance, scalability, and functionality. This book tackles that challenge head-on by focusing specifically on the needs of game programmers.

By addressing the technical nuances of building games, "Data Structures for Game Programmers" prepares developers for the real-world problems they’ll encounter in their careers. It encourages readers to think critically about the design choices they make and equips them with practical skills to bring their visions to life. Whether you’re building a simple 2D platformer or a massive multiplayer online world, the principles in this book are fundamental to your success.

Ultimately, this book is for anyone who believes that great games are built on a foundation of great code. If you're ready to sharpen your skills, challenge your understanding, and dive deep into the technical side of game design, then "Data Structures for Game Programmers" is an essential addition to your library.

Free Direct Download

Get Free Access to Download this and other Thousands of Books (Join Now)

For read this book you need PDF Reader Software like Foxit Reader

Authors:


Reviews:


4.0

Based on 0 users review