Addison-Wesley Professional, 2014. — 592 p. — ISBN-10: 0321962729, ISBN-13: 978-0-321-96272-0.На англ. языке.Get Started Quickly with DirectX 3D Programming: No …
Key FeaturesGet to grips with the user interface of Unreal Engine 4 and find out more about its various robust …
A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine …
No matter where you turn in the world of gaming, you're bound to notice the rapidly increasing use of 3D. …
This booked gives me a mixed understanding. It has both good and bad qualities. The author tries to make shaders …
This book is the result of the research in the implementation of polygon-based graphics operations on certain general purpose parallel …
Issues (Editions)YearIssue2021Volume: ??????2020Volume: 3912345678Volume: ??????2019Volume: 391Volume: 38123456782018Volume: 381Volume: 37123456782017Volume: 3716Volume: 36123456782016Volume: 36168Volume: 35123456782015Volume: 371Volume: 361Volume: 35168Volume: 34123456782014Volume: 3416Volume: 33123456782013Volume: 331Volume: …