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Book guide and evaluation

Digital Game Based Learning

Michael Burmester,Daniela Gerhard,Frank Thissen

English Beginner Game Development
4.3 / 5

0 reviews

2010

Published

264

pages

396

views

Introduction Welcome to the fascinating world of 'Digital Game Based Learning', a groundbreaking book that delves into the integration of digital games within the educational landscape. Written by the distinguished authors Michael Burmester, Daniela Gerhard, and Frank This

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What will you get from this book?

Introduction

Welcome to the fascinating world of 'Digital Game Based Learning', a groundbreaking book that delves into the integration of digital games within the educational landscape. Written by the distinguished authors Michael Burmester, Daniela Gerhard, and Frank Thissen, this book offers an in-depth exploration of how digital games can transform the way we learn and teach in the modern era.

Detailed Summary of the Book

'Digital Game Based Learning' examines the intersection of technology, psychology, and pedagogy, providing readers with valuable insights into how games can be leveraged to enhance the educational experience. The authors present a comprehensive analysis of various types of digital games and their potential applications in learning environments. They discuss the cognitive, social, and emotional benefits that games offer, while also addressing potential challenges and misconceptions surrounding their use in education.

The book is structured in a manner that guides readers through the historical context of digital game-based learning, the theoretical foundations, and the practical applications. It evaluates various game designs and learning principles, presenting case studies and examples that illustrate successful implementations. Furthermore, the authors deliberate on the future of digital game-based learning, providing vision and anticipation for upcoming trends.

Key Takeaways

  • Digital games are powerful tools for engagement, motivation, and skill development when applied in educational settings.
  • The book provides a balanced view, acknowledging both the potential and limitations of game-based learning.
  • Practical insights and strategies are shared, aimed at educators and instructional designers wanting to integrate games into curricula.
  • A comprehensive understanding of the theoretical frameworks that underpin game-based learning is explored.
  • The importance of aligning game mechanics with learning objectives to ensure educational effectiveness is emphasized.

Famous Quotes from the Book

"Games are the architecture of engagement, weaving into their mechanics the strategies for learning in an increasingly digital world."

"Learning is most impactful when the learner is involved, and digital games offer a profound means to foster active participation and curiosity."

Why This Book Matters

In today's digital age, education systems face the challenge of engaging digital natives who are accustomed to interactive and immersive experiences. 'Digital Game Based Learning' addresses this challenge by exploring how digital games can bridge the gap between traditional educational methodologies and the expectations of modern learners. This book is crucial for educators, instructional designers, and policymakers who are interested in pioneering innovative learning strategies. Its relevance continues to grow with the rapid advancements in technology and the increasing acceptance of digital tools in education.

By providing empirical research, case studies, and expert opinions, the book serves as an invaluable resource for understanding the impact of digital games in educational contexts. It encourages readers to think critically about the design and implementation of game-based learning experiences, emphasizing the need for thoughtful integration rather than superficial adoption.

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