English
Unordered
Game Development
Shaders for Game Programmers and Artists
Sebastien St-Laurent
4.8 / 5
0 reviews
2004
Published
514
pages
527
views
Shaders for Game Programmers and Artists - the title says it all. This book does something that other shader books don't. It focuses solely on shaders and their creation. You'll use ATI's RenderMonkey platform, giving you an easy-to-use framework for shader development and allowi
About this book
Shaders for Game Programmers and Artists - the title says it all. This book does something that other shader books don't. It focuses solely on shaders and their creation. You'll use ATI's RenderMonkey platform, giving you an easy-to-use framework for shader development and allowing you to focus your energy on shader development rather than the development of framework applications. Cover simple techniques, from the basics of color filters to more advanced topics, such as depth of field, heat shimmer, and high-dynamic range rendering. Extensive exercises at the end of each chapter allow you to test your skills by expanding upon the shader you've just developed. Whether you are an engineer or a technically minded artist, you've finally found the ideal guide for mastering shaders!
Ask this book
Your question is answered in the context of this title and author. Each answer uses 2 points.
Sign in to ask the book assistant.
Reader reviews
0 reviews · 4.8 average out of 5
No reviews yet
If you have read this book, help the next reader with your experience.
Write a review
Sign in to publish a review.
Reader questions and answers
Ask a focused question and learn from the community.
Sign in to ask or answer a question.
No questions yet
Be the first to ask a clear, useful question.
What to read next
Related references that continue this learning path.
The Unity Shaders Bible: A linear explanation of shaders from beginner to advanced. Improve your game graphics with Unity and become a professional technical artist.
Jettelly Publishing,Fabrizio Espíndola
2022
View book