Object-Oriented Graphics Programming in C++
4.3
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This handbook is designed to provide programmers with the information needed to produce realistic images on a PC. It focuses on Borland's C++ compilers and covers a variety of techniques. For instance, it: presents coverage of VGA display modes and other display modes supported by VESA (Video Electronics Standards Association); describes TARGA files and how to effectively display colour images; and provides coverage of ray tracing, the geometry of ray tracing, and object-oriented mathematics. Further, it features a discussion of the derivation of primitive objects including spheres, planes, polygons, and rings and circles. It also explains the addition of animation to programs and the methods used to capture and manipulate photos from Kodak's CD-ROMs. Finally, it details the hardware requirements, and describes some of the limitations that lower-end systems might encounter. The book is accompanied by a 3.5" disk that provides the program code. The hardware requirements for this software are an IBM PC or compatible 286 or higher, 12 MHz, and a VGA card at least. Ideal requirements include 486 DX, 33MHz, Super VGA card, CD-ROM drive (optional) compatible with Kodak Photo CD-ROM, and a hard drive with 300 megabytes of memory
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