Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost …
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a …
In a revised and updated edition of For the Win, authors Kevin Werbach and Dan Hunter argue that applying the …
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, …
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and …
How are market leading products born?Successful innovations may end up reaching a mainstream audience—but they never start off that way. …