Discover references
3D
Books
21 results
English
Intermediate
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
David H. Eberly
2004
View book
English
Intermediate
Ultimate 3D Game Engine Design & Architecture (Charles River Media Game Development)
Allen Sherrod
2006
View book
English
Intermediate
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Eric Lengyel
2011
View book
English
Beginner
Three.js Essentials: Create and animate beautiful 3D graphics with this fast-paced tutorial
Jos Dirksen
2014
View book
English
Beginner
Beginning 3D Game Development with Unity: All-in-one, multi-platform game development
Sue Blackman
2011
View book
English
Beginner
Beginning 3D Game Development with Unity 4:: All-in-One, Multi-Platform Game Development
Sue Blackman (auth.)
2013
View book
English
Beginner
Beginning 3D Game Development with Unity 4, 2nd Edition: All-in-one, multi-platform game development
Sue Blackman
2013
View book
English
Unordered
Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself
Aram Cookson;Tim Johnson;Clinton Crumpler
2016
View book
English
Intermediate
EXOTIQUE: The World's Most Beautiful CG Characters
Daniel P. Wade,Paul Hellard
2005
View book
English
Unordered
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Christer Ericson
2005
View book
English
Beginner
Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
Jos Dirksen
2015
View book
English
Beginner
Sams teach yourself Unity 2018 game development in 24 hours
Mike Geig
2018
View book
English
Unordered
The Morgan Kaufmann Series in Interactive 3-D Technology
Christer Ericson
2005
View book